App Engine made writing the scavenger hunt app much easier than it otherwise would have been. The initial version of the app took one developer less than a day to turn out, and we continued to add functionality and tweak it as I/O approached and we tested it in real-world situations. The versioning deployment made it very easy to test and push out new versions without disrupting existing users.
The overall structure of the app was very straightforward: every QR-code had a unique URL, which was embedded into the generated QR code. A URL was associated with a number of points to be awarded and a destination URL (such as the user's profile information, in the case of a user's badge QR code). Users were signed in using Friend Connect, which allowed us to avoid concerns of authenticating users and managing sessions.
When a user visited a URL for the first time, we recorded that fact so they couldn't try and get extra points with repeat visits, then sent them to the destination URL. We also kept a running count of the user's score against the User entity, so as to not have to count up their points on every request. Generating the leaderboard was a simple matter of querying for the users with the most points and displaying them.
QR codes were generated using the Chart API, which simply takes a string of text and a few other parameters, and returns a fully formed QR code.
The three resourceful and persistent folks below beat out the competition to rise to the top of the scavenger hunt ranks - going to great lengths, including swag bribery, to gain points. A hearty (if belated) congratulations to the winners of the Google I/O mobile scavenger hunt!
1st Place - Abraham Williams
2nd Place - Waylon Flinn
3rd Place - Pete Richards
We hope everyone that participated learned how to use their Android phones a little better, met people they otherwise wouldn't have, and had some fun :)
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