Cross-posted from the Google Checkout Blog
By Amit Fulay, Product Manager and Mikhail Seregine, Software Engineer
Today at Google I/O, we launched the developer API of Google In-App Payments for the web. In-App Payments enables any web application to receive payments from users and keep them engaged in your application. It is available to all US developers in sandbox today and will be followed by a consumer launch and an international rollout over the summer.
The team started building Google In-App Payments soon after Jambool was acquired by Google in August 2010. This project brought Social Gold technology and expertise and combined it with Google scale. For the payments platform that we’re announcing today, the theme is simplicity:
The simple API makes integration fast so you can start getting paid sooner. Implementing In-App Payments requires only two API calls: one to initiate the payment, and one to accept the notification when a payment is made.
The simple user experience will let your users pay without leaving the app or entering billing details. Users who have previously completed a purchase on Google Checkout, Android Market, Google eBookstore, YouTube Movies and more can use that same account to pay for items in your app in minimal steps. Fast payments that keep users in your game or site can boost customer conversion rates, increasing your revenue.
The simple pricing model is a flat payment processing fee of 5%. It’s 5% whether you distribute your app yourself or via the Chrome Web Store. There are no fixed purchase fees, setup costs, or monthly minimums.
The JavaScript version of the In-App Payments API is available to developers today. A Flash version of the API will be available in the coming weeks.
We invite you to sign up, start integrating your apps and send us feedback. Let’s work together to delight consumers this summer with amazing web apps, monetized effectively, all in the app.
The team started building Google In-App Payments soon after Jambool was acquired by Google in August 2010. This project brought Social Gold technology and expertise and combined it with Google scale. For the payments platform that we’re announcing today, the theme is simplicity:
The simple API makes integration fast so you can start getting paid sooner. Implementing In-App Payments requires only two API calls: one to initiate the payment, and one to accept the notification when a payment is made.
The simple user experience will let your users pay without leaving the app or entering billing details. Users who have previously completed a purchase on Google Checkout, Android Market, Google eBookstore, YouTube Movies and more can use that same account to pay for items in your app in minimal steps. Fast payments that keep users in your game or site can boost customer conversion rates, increasing your revenue.
The simple pricing model is a flat payment processing fee of 5%. It’s 5% whether you distribute your app yourself or via the Chrome Web Store. There are no fixed purchase fees, setup costs, or monthly minimums.
The JavaScript version of the In-App Payments API is available to developers today. A Flash version of the API will be available in the coming weeks.
We invite you to sign up, start integrating your apps and send us feedback. Let’s work together to delight consumers this summer with amazing web apps, monetized effectively, all in the app.
This is very appreciated! Thanks Google.
ReplyDeleteGreat news.
ReplyDeleteI was sent the invitation e-mail ("Invitation to Google In-App Payments") but when asked for business information in Checkout on the Sandbox, only USA is available - not the UK.
Being the sandbox, am I able to just select USA as my country or will the UK be available at a later date?
Cheers
Fabuloso yo estaba esperando esto hace mucho tiempo por supuesto que se puede fortalecer el mercado. Atraves de gogle, esa era la idea,,,
ReplyDeletegreat info...
ReplyDeletesuccessfull google
My 7 year old son just aciddentally purchased $600 dollars worth of in-app items from 2 free games (My country, 3d hunter). He was not required to enter a password or enter a pin to make the purchase on my VISA card. If this isn't a scam, I don't know what is. Good intentions may have been all round, but a poor architectual decision by developers at GOOGLE in the software design process --> i.e not requiring authorization to make a purchase --> has left millions of parents around the world vulnerable to game development companies who can make a quick buck at our expense.
ReplyDelete